AP Picker
A picker for selecting and posing rig controls without hunting through the viewport.
Tools I've built for Maya, Blender and Unity. Built for my own pipeline, to make animating faster.
A picker for selecting and posing rig controls without hunting through the viewport.
Moves animation from one rig to another and keeps the performance intact.
Switches between IK and FK without breaking the pose.
Adds temporary IK on top of FK, then bakes it back to the original controls.
Changes playback speed so you can judge timing at any tempo.
Procedural rocks, pillars and stone structures, built with Geometry Nodes for ruins environments.
Mostly automated, stylized hand-painted texturing for game assets.
Quad retopology of dense meshes, driven by the region you draw.
Procedural environments from prefab pools: towers, walls, arches and floors.
Hand-paint textures directly on meshes inside Unity.