TOOLS

Tools I've built for Maya, Blender and Unity. Built for my own pipeline, to make animating faster.

Maya

AP Picker

A picker for selecting and posing rig controls without hunting through the viewport.

AP Retarget

Moves animation from one rig to another and keeps the performance intact.

AP Switcher

Switches between IK and FK without breaking the pose.

AP Temp IK

Adds temporary IK on top of FK, then bakes it back to the original controls.

AP TimeMachine

Changes playback speed so you can judge timing at any tempo.

Blender

Stone and ruins kit

Procedural rocks, pillars and stone structures, built with Geometry Nodes for ruins environments.

AP Painter

In development

Mostly automated, stylized hand-painted texturing for game assets.

Retopo tool

In development

Quad retopology of dense meshes, driven by the region you draw.

Unity

AP Builder

In development

Procedural environments from prefab pools: towers, walls, arches and floors.

Paint tool

In development

Hand-paint textures directly on meshes inside Unity.